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MORE - Dosgames 2.0 (Software Company)(1994).iso
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lesson-2.sho
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1994-09-01
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3KB
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114 lines
COM
Here we examine an opening line: a Third File Rook versus a Static Rook.
Adapted from `Shogi for Beginners,' by John Fairbairn, Chapter 11.
ENDCOM
White: Human
Black: Human
Handicap: Even
Level 1
B 1 P7g-7f
W 1 P3c-3d
B 2 P2g-2f
COM
This commits Black to a Static Rook. P-6f would be played instead
if Black were to play a Ranging Rook.
ENDCOM
W 2 P4c-4d
COM
Necessary if White plays a Ranging Rook.
ENDCOM
B 3 S3i-4h
COM
Black starts his development. Moving the Rook or Bishop a lot in the
opening is wrong: the other pieces need more moves to develop. Silvers
should normally be moved before Golds.
ENDCOM
W 3 R8b-3b
COM
Third File Rook. Other Ranging Rooks such as Fourth File, Central or
Opposing Rooks are just as good.
ENDCOM
B 4 P2f-2e
W 4 B2b-3c
COM
Black's P-2e forces White B-3c, making White block his own Rook file.
In Third File Rook openings P-2e is always played early. If White omits
B-3c, Black exchanges Pawns on 2d, and gets a free promotion for his
Rook on 2c.
ENDCOM
B 5 K5i-6h
COM
Defense must go hand in hand with attack.
ENDCOM
W 5 S3a-4b
B 6 K6h-7h
COM
In Static Rook openings, castling the King near the Bishop is
correct `shape.'
ENDCOM
W 6 K5a-6b
COM
The opposing Kings move in step. It is bad not to be castled when your
opponent is. Note that both Kings move away from their own Rooks.
ENDCOM
B 7 G4i-5h
COM
This is the Boat Castle.
ENDCOM
W 7 K6b-7b
B 8 P5g-5f
COM
This move is important as it releases a Gold or a Silver to help
attack.
ENDCOM
W 8 G4a-5b
COM
Left on 4a, the Gold would be undefended and remote from any fighting.
Here it becomes part of White's castle.
ENDCOM
B 9 P3g-3f
COM
In most openings preference is given to pushing pawns on the odd
numbered files. P-3f makes room for the attacking Knight and Silver.
Also, this move prepares to attack the head of the enemy Bishop, which
is a weak point.
ENDCOM
W 9 K7b-8b
B 10 P9g-9f
W 10 P9c-9d
B 11 P1g-1f
W 11 P1c-1d
COM
The timing of edge pawn moves is critical. They can provide a foothold for
attack, a bolthole for a castled King, or to prevent an enemy piece from
moving to the edge file.
ENDCOM
B 12 P4g-4f
COM
Black has now finished his primary development: he has divided his forces
into attackers and defenders.
ENDCOM
W 12 S7a-7b
COM
White has finished his Mino, a strong castle with good cohesion of
generals. It is superior to Black's Boat Castle.
ENDCOM
B 13 N2i-3g
COM
Alternately, Black could play S-6h, but N-3g follows up Black's P-4f.
Playing P-4e immediately would go nowhere: Px4e; Bx3c+, Sx3c.
ENDCOM
W 13 R3b-2b
COM
Now Black's P-4e would be a disaster, so White defends his weak point
at 2d.
ENDCOM
B 14 P5f-5e
W 14 S4b-4c
COM
S-4c guards 5d and defends against White P-4e. This move ends the opening
stage of the game and also ends the lesson.
ENDCOM
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